Enjoy fast, free delivery, exclusive deals, and award-winning movies & TV shows with Prime
Try Prime
and start saving today with fast, free delivery
Amazon Prime includes:
Fast, FREE Delivery is available to Prime members. To join, select "Try Amazon Prime and start saving today with Fast, FREE Delivery" below the Add to Cart button.
Amazon Prime members enjoy:- Cardmembers earn 5% Back at Amazon.com with a Prime Credit Card.
- Unlimited Free Two-Day Delivery
- Streaming of thousands of movies and TV shows with limited ads on Prime Video.
- A Kindle book to borrow for free each month - with no due dates
- Listen to over 2 million songs and hundreds of playlists
- Unlimited photo storage with anywhere access
Important: Your credit card will NOT be charged when you start your free trial or if you cancel during the trial period. If you're happy with Amazon Prime, do nothing. At the end of the free trial, your membership will automatically upgrade to a monthly membership.
-24% $34.00$34.00
Ships from: Amazon Sold by: WorldPrime
$16.99$16.99
Ships from: Amazon Sold by: Pacific Time Designs
Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
OK
Learning Blender: A Hands-On Guide to Creating 3D Animated Characters 2nd Edition
Purchase options and add-ons
Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing
Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing.
Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.
The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media―and you’ll have up-to-date skills for any 3D project, whether it involves characters or not.
- Learn Blender’s updated user interface, navigation, and selection techniques
- Create your first scene with Blender and the Blender Render and Cycles render engines
- Organize an efficient, step-by-step pipeline to streamline workflow in any project
- Master modeling, unwrapping, and texturing
- Bring your character to life with materials and shading
- Create your character’s skeleton and make it walk
- Use Camera Tracking to mix 3D objects into a real-world video
- Transform a raw rendered scene into the final result using Blender’s compositing nodes
- ISBN-100134663462
- ISBN-13978-0134663463
- Edition2nd
- PublisherAddison-Wesley Professional
- Publication dateApril 3, 2017
- LanguageEnglish
- Dimensions6.95 x 0.8 x 9 inches
- Print length368 pages
Frequently bought together
Similar items that may deliver to you quickly
From the Publisher
New 3rd Edition Now Available
- Updated for Blender 2.83 LTS (Long-Term Support) and beyond
- Covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows.
- Available in print and Kindle editions. Search on Learning Blender, 3rd Edition to find.
Editorial Reviews
Review
“Oliver Villar’s book will give you a solid foundation in Blender and computer graphics in general. Filled with well-crafted examples and lessons, this book will give you the tools you need to succeed as an artist.”
―David Andrade, Producer, Theory Studios
“The days are now over when beginners found learning Blender 3D difficult. Oliver Villar introduces to beginners the best of Blender’s 3D features and 3D fundamentals in fun and exciting ways. His approach of completing a character from scratch, touching every aspect of 3D from Blender’s point of view, is truly filled with explanations of techniques and important tools that will help readers to bring their ideas to life creatively while following professional workflows in 3D.
“Starting with the fundamentals of 3D, this is a great resource for every beginner artist who is looking to learn Blender 3D. It’s truly a book written with great dedication!”
―Waqas Abdul Majeed, CG Generalist, www.waqasmajeed.com
“I found Oliver Villar’s book Learning Blender to be an essential tool in getting users not only acquainted with Blender but also in preparing them by explaining the history and the magic that has made Blender what it is now. His book also prepares users to be productive and informed by explaining the community and its various portals. His book is complete in explaining all the aspects of the UI and acquainting users with the classic G, S, and R. The exercises are perfect for getting users on the level to begin making their own worlds. I was even pleased to see him discussing F2, ripping with V, and even knife project, which are classics I usually consider to be more advanced. This book is a no-holds-barred approach to getting the most out of this capable little program. I must also add that the character created is attractive and well created and is a fine example of using the program for character modelling. Oliver is truly a skilled artist and that shines through in his use of this program. “
―Jerry Perkins, 3D Conceptor, Fenix Fire
About the Author
Product details
- Publisher : Addison-Wesley Professional; 2nd edition (April 3, 2017)
- Language : English
- Paperback : 368 pages
- ISBN-10 : 0134663462
- ISBN-13 : 978-0134663463
- Item Weight : 1.52 pounds
- Dimensions : 6.95 x 0.8 x 9 inches
- Best Sellers Rank: #1,130,443 in Books (See Top 100 in Books)
- #242 in Computer & Video Game Design
- #279 in Digital Video Production (Books)
- #2,061 in Computer Graphics & Design
- Customer Reviews:
About the author
Discover more of the author’s books, see similar authors, read author blogs and more
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviews with images
-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
There were two things I was concerned about when I bought this book:
1) The author is a native of Spain so would I be able to understand his style of English?
a) Yes, his English is excellent, concise, and attention holding and not droning or boring.
2) To teach all this book teaches in about 325 pages is a whole lot to learn and not a lot of pages to learn it in. It also, because of the very visual nature of what is being taught requires quite a lot of images to illustrate concepts and explanations that no amount of words could do concisely or as accurately so that reduces the amount of teaching verbal explanation quite a bit in 125 pages.
a) The book manages to teach everything concisely and well as promised in the 325 pages. The table of contents of index where given extra details when he organized the writing of this book so it could be used as a quick review & reference source by forgetful amateurs such as myself. The basic concepts are taught generically and simply as learning, preparation, and practice before you are taken to actually applying the same concepts and tools to modeling a character. The book is quite detailed in teaching you these things.
This book is excellent!
In short fashion you will actually build the little guy on the cover of the book. And he's not that hard to make with the way the author explains it. For myself, I had no interest in making characters, I just wanted a quick introduction into the tool set. But if you are wondering about the character art, then you will be happy with this selection.
I was happy with this more than I expected. And I have already used it more than once as a reference because the progress of the tool set is laid out in short order in about 1/4 of the total book and reads from simplicity to complexity...
sketch to a short finished animation. Unlike so many other blender books he even
delves into character design philosophy where he blocks out a character in an
iterative process instead of just presenting a finished design that doesn't let you
see the process by which the artist created it.
The book is generously illustrated and the author includes on his website plenty
of videos made for the book that are a great help in learning.
Top reviews from other countries
My daughter has found this really useful for her Animation course at University & has taught herself from it - a bonus when she goes to class & answers questions from other students!!! It covers just about every topic you would need to know to get yourself to grips with this complex 3D software program!
Would recommend it!
L'inglese utilizzato è immediato e lineare, per cui basta una conoscenza scolastica come la mia per capirlo.
Alla fine si ha un'idea molto chiara di come utilizzare Blender: creare ed animare un personaggio è una scusa per mostrare l'intero flusso di lavoro, dalla modellazione al compositing (e oltre: si parte dalla fase di progettazione del personaggio, ovvero di qualunque cosa vogliamo modellare). Ovviamente non è tutto semplice come la fa lui, ma d'altronde lo ripete diverse volte (ad esempio, nella creazione delle mani riuscire a creare le proporzioni corrette è impresa tutt'altro che semplice). Unica nota: io ho seguito bene il testo perché avevo già un'infarinatura di Blender, non so se partendo completamente da zero avrei seguito altrettanto bene.
Naturalmente, alla fine si saprà animare un personaggio come lo ha fatto lui: creare personaggi più complessi e realistici è molto più complicato (il rigging, ad esempio, è estremamente complesso, soprattutto per il volto se si vogliono simulare le espressioni facciali). CIò non toglie nulla al valore di questo testo, che personalmente ho trovato illuminante sotto molti aspetti.
It also teaches about film and media in general and the pre production and post production phases and everything in between. I already knew about this but reading it I did pick up on a few new things but I also realized that a lot of people new to Media as a whole wouldn't know these phases and how important they are.
Olivar Villar wrote this book well. Recommending it to everyone.